WebFeb 22, 2024 · This is because DrawGUI is for an interface (like the stats you see about your character like health, ammo ect.), and objects drawn there aren't part of the room itself. You may also have noticed that the objects drawn in DrawGUI also follows the camera/Viewpoint. So, to clear up the draw priority: First is the DrawGUI layer that … WebHard to say without posting any code. A couple of guesses: draw_set_alpha is set to 0. you have another sprite/surface drawn on top of it. you're drawing an empty string. background color is same as text color. your code doesn't reach the draw_text function. you're drawing the text outside your view.
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WebMay 19, 2024 · Go to the object’s “Variable Definitions” tab and add a new variable. Name the variable button_text, set the type to String, and set the default value to "Default" (including quotes). Next, add a Draw event. GameMaker automatically draws your sprite, but you can override that behavior by creating your own Draw event. WebJul 15, 2016 · 1 Answer. Sorted by: 2. You need use mouse_check_button_pressed () instead mouse_check_button () . Something like this: Create event: button_pressed = false; mouse_over = false; button_x = 865; button_y = 350; button_width = 153; button_height = 68; button_left = button_x - button_width div 2; button_right = … the teachers lounge podcast
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WebJul 2, 2024 · NOTE: The Asynchronous System Event is an event that has been added to GameMaker Studio 2 designed to trigger when certain system-level changes are detected, like the plugging in or removing of a gamepad. So, open the object obj_Control and add the event by selecting Add Event >> Asynchronous >> Async - System: WebGameMaker: Studio All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos … WebOct 22, 2024 · In GameMaker Studio 2 a macro is a type of constant that is created with a value when the game is first run, and the value it is given never changes and cannot be changed in the game. This means that once you assign a value to a macro, it can be used everywhere in your code and you'll know that it will always be the same, no matter what. the teachers march book