WebOct 23, 2024 · struct point2d{ int location[2]; } In usual programming, we have to write two libraries to handle 2D balls and 3D balls separately: print3d(point3d& p) { for (int i=0; i<3; i++) std::cout< WebDec 12, 2024 · A struct classes is a way of bundling information: struct { * }; For example, here’s a type we’ve needed for a while: a geometric point. It has two parts, x and y: struct Point2D { int x_, y_; }; (The trailing _ ’s are a convention meaning “member of something else.”
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